## How to play

### 1. HOW TO BET ON SPORTS+

Click on the "Sports" tab to check our "Featured" events area.

View important prematch games in the "Upcoming" area.

Browse ongoing live betting games or virtuals to place a bet.

Choose events you wish to play and select the odds by clicking on them. The chosen selections will be automatically added to the betslip.

The minimum stake/bet is 20ksh.

The maximum stake/bet will be defined by the Betting Company individually for each event and wagering form and it can be changed without giving written notice. The Betting Company reserves the right to limit the maximum stake for certain events like changing the betting limits for individual clients without notice.

The maximum payout shall be 100,000ksh on any given ticket.

The minimum withdrawal amount is 100ksh. Please note that additional carrier fees apply when processing withdrawal requests to your account.

Excise Duty on stake applies of 7.5% as per KRA.

WithHolding Tax on winnings applies of 20% as per KRA.

**RULES:**

A bet is not valid until a transaction code has been issued by GamePesa prior to the betting event.

A message will be displayed to inform whether a bet has been successfully placed or not.

In case we offer Cash Out, the ‘Cash Out’ amount is calculated based on the current odds and is subject to change depending on when you chose to accept a 'Cash Out'. If ‘Cash Out’ is available for a placed bet, the corresponding symbol will be displayed in the ‘My bets’ section (live betting) or the ‘Cash Out’ section (sports betting - prematch) of the bet slip.

GamePesa has the right to refuse, accept or partially accept the bet amount. Furthermore, GamePesa has the right to void all accepted bets before the betting event begins without any explanation.

GamePesa has the right to limit the maximum potential winning by the bet, or by combination within a bet. If a Customer exceeds these limits, he/she will be warned about it prior to the bet confirmation by an on-screen warning within the bet slip.

Whenever an event is officially postponed, all the related bets will remain valid if the event takes place and is completed within midnight (EAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be deemed void within 24 hours.

Whenever an event is officially interrupted according to the time written in the coupon, all the related bets will remain valid if the event is completed within midnight (EAT) of the day following the date originally set for the match. If it is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

If an event does not take place in the expected venue, or if one of the teams (for team sports) or one of the participants (for individual sports) does not coincide with those originally scheduled for the match GamePesa reserves the right to void all the related bet typologies.

The Customer has an obligation to inform GamePesa as soon as possible of any amount wrongly credited on his/her account. GamePesa may at any time set off any positive balance resulting from the erroneous operation, as well as cancel possible bets or transactions made with the erroneously credited funds.

In the event of any dispute, the Customer agrees that the records of our server shall act as the final authority in determining the outcome of any claim.

All winning bets are subject to taxes and levies imposed by the provincial government. Taxes and Levies shall be retained by GamePesa and paid over on behalf of the player.

GamePesa reserves the right to void any winnings that were obtained as a result of hardware/software error or malfunction. Players found abusing such errors/malfunctions are subject to having their account closed and any deposits and/or winnings forfeited. In the event of a website system malfunction, all wagers are void.

GamePesa reserves the right to void the bets and confiscate winnings on stakes placed in Pre-game betting if the backed events have started.

SMS messages sent to our short code are charged at the rate of your network operator.

GamePesa reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred:

(i) the integrity of the event has been called into question;

(ii) the price(s) or pool has been manipulated; or

(iii) match-rigging has taken place.

Evidence of the above may be based on the size, volume or pattern of bets placed with GamePesa across any or all of our betting channels. A decision is given by the relevant governing body of the sport in question (if any) will be conclusive. If any customer owes any money to GamePesa for any reason, we have the right to take that into account before making any payments to that customer.

Where there is evidence of a series of bets each containing the same selection(s) having been placed by or for the same individual or syndicate of individuals, GamePesa reserves the right to make bets void or withhold payment of returns pending the outcome of any subsequent investigation.

### 2. SPORTS TYPES+

**Football**

The outcome of a bet on a football event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.

1X2.

The outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

1st HT 1X2.

The outcome of the first half time of the match. There are 3 possible outcomes: 1 (considering only the goals scored during the 1st HT the home team wins), X (considering only the goals scored during the 1st HT the two teams draw), 2 (considering only the goals scored during the 1st HT the away team wins).

2nd HT 1X2.

The outcome of the second half time of the match, without considering the score achieved during the first halftime. There are 3 possible outcomes: 1 (considering only the goals scored during the 2nd HT the home team wins), X (considering only the goals scored during the 2nd HT the two teams draw), 2 (considering only the goals scored during the 2nd HT the away team wins).

Double Chance (DC).

The outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

1st HT Double Chance.

The outcome of the first half time of the match. There are 3 possible outcomes: 1X (considering only the goals scored during the 1st HT the home team wins or draws), X2 (considering only the goals scored during the 1st HT the away team wins or draws), 12 (considering only the goals scored during the 1st HT the home team wins or the away team wins).

2nd HT Double Chance.

The outcome of the second half time of the match, without considering the score achieved during the first halftime. There are 3 possible outcomes: 1X (considering only the goals scored during the 2nd HT the home team wins or draws), X2 (considering only the goals scored during the 2nd HT the away team wins or draws), 12 (considering only the goals scored during the 2nd HT the home team wins or the away team wins).

Draw No Bet (DNB).

Which team will win the match? If the teams draw the selection will be void and will not be included in the computation of a possible bonus.

1st HT Draw No Bet.

Which team will be winning at the end of the 1st HT. If during the 1st HT the two teams score the same amount of goals the selection will be void and it will not be included in the computation of a possible bonus.

2nd HT Draw No Bet.

Which team will be winning at the end of the 2nd HT, without considering the goals scored during the 1st HT. If during the 2nd HT the two teams score the same amount of goals the selection will be void and it will not be included in the computation of a possible bonus.

Goal Goal / No Goal (GG/NG).

There are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).

1st HT Goal Goal / No Goal.

There are two possible outcomes: GG (both teams score at least one goal each during the first half time of the match), NG (one or both the teams do not score any goal during the first half time of the match).

2nd HT Goal Goal / No Goal.

There are two possible outcomes: GG (both teams score at least one goal each during the second half time of the match), NG (one or both the teams do not score any goal during the second half time of the match).

Odd/Even.

If the number of goals scored during the entire match is going to be odd or even. A 0-0 result is considered even.

1st HT Odd/Even.

If the number of goals scored during the first half time of the match is going to be odd or even. A 0-0 result is considered even.

2nd HT Odd/Even.

If the number of goals scored during the second half time of the match is going to be odd or even. A 0-0 result is considered even.

Odd/Even Home.

If the number of goals scored by the home team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even.

Odd/Even Away.

If the number of goals scored by the away team during the entire match is going to be odd or even. If the away team does not score any goal the winning selection is even.

Score/No Score.

If the selected team (home team or away team) will score any goal during the entire match.

1st HT Score/No Score.

If the selected team (home team or away team) will score any goal during the first half time of the match.

2nd HT Score/No Score.

If the selected team (home team or away team) will score any goal during the second half time of the match.

Number of Goals.

The exact number of goals that will be scored during the entire match.

Total Goals.

The number of goals that will be scored during the entire match choosing among the ranges offered. There are three possible outcomes: 0-1, 2-3, 4 or more.

1st HT Total Goals.

The number of goals that will be scored during the first half time of the match choosing among the alternatives offered.

2nd HT Total Goals.

The number of goals that will be scored during the second half time of the match choosing among the alternatives offered.

Total Goals Home.

The number of goals that will be scored by the home team during the whole match choosing among the alternatives offered.

Total Goals Away.

The number of goals that will be scored by the away team during the whole match choosing among the alternatives offered.

Correct Score Flex.

Similar to correct score but extended by the current score

Correct Score.

The correct score of the entire match.

1st HT Correct Score Flex

Similar to Correct score flex

1st HT Correct Score.

The correct score of the first half time of the match.

2nd HT Correct Score.

The correct score of the second half time of the match, without considering the goals scored during the first half time.

Multi-Goal

The number of goals scored during the match based on different ranges. There are 13 ranges, between 1 and 6 goals and a selection for 7 or more. In the event of no goal scored, all the bets will be lost.

Winning Margin Home.

The margin of victory of the home team choosing among the alternatives offered. The margin of victory is computed subtracting to the number of goals scored by the home team the number of goals scored by the away team.

Winning Margin Away.

The margin of victory of the away team choosing among the alternatives offered. The margin of victory is computed subtracting to the number of goals scored by the away team the number of goals scored by the home team.

Penalty Yes/No.

If at least one penalty will be assigned during the match. The outcome of this bet typology is based on the scheduled minutes of play plus injury time. Overtimes and penalty shoot outs will not affect the outcome of the bet.

Correct Score Corner.

The correct score of corner kicks performed during the match. Only corners performed during Regular Time will be considered valid. Any corners performed during Extra Time will not be considered valid.

Goal/No Goal (2 goals)

If both teams score at least two goals, the eventual outcome is GOAL. If at least one of the two teams does not score at least two goals, the outcome is NO GOAL.

Kick Off

Which team will kick off at the beginning of the match?

First Team to Score

If the first goal of the game is scored by the home team, the outcome is 1. If the first goal of the game is scored by the away team, the outcome is 2. If no goal is scored (0-0), the outcome is X.

Last Team to Score

If the last goal of the game is scored by the home team, the outcome is 1. If the last goal of the game is scored by the away team, the outcome is 2. If no goal is scored (0-0), the outcome is X.

Team to Score.

Which team will score during regular time. There are four possible outcomes;

Only Home – only home team will score at least a goal

Only Away – only away team will score at least a goal

Both Teams – both teams will score at least a goal

None – None of the teams will score a goal.

Highest Scoring Half.

You have to predict in which half time will be scored more goals. There are three possible outcomes: 1st (during the first half time will be scored more goals), 2nd (during the second half time will be scored more goals) and Equal (during the first and the second half time will be scored the same amount of goals).

Clean Sheet Home/Away.

Teams clean sheet means betting on a team to prevent the other team from scoring a goal. Yes or No in the match.

Clean sheet Home Team “Yes” – If the Away team does not score a goal, the bet is a winner.

Clean sheet Home Team “No” –If the Away team does score a goal, the bet is a winner.

Clean sheet Away Team “Yes” – If the Home team does not score a goal, the bet is a winner.

Clean sheet Away Team “No” – If the Home team does score a goal, the bet is a winner.

Own goals count to the team credited with the goal.

Home No Bet (HNB).

If the away team will win the match or if the match will end in a draw. If the home team will win the match, the bet will be declared void and will not be included in the computation of a possible bonus.

Away No Bet (ANB).

If the home team will win the match or if the match will end in a draw. If the away team will win the match, the bet will be declared void and will not be included in the computation of a possible bonus. Correct Score 1st Half Time & Final Correct Score (HT/FT CS). The correct score of the first half time and the correct score of the entire match. The selection “4Plus” includes 4 or more goals scored (e.g. 2-2, 3-1, 3-2,…).

Handicap

The final result of the match taking into consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

1st HT 1X2 Handicap (spread).

The functioning is the same as the basic 1X2 Handicap, but only goals scored during the first half time of the match are considered. 2nd HT 1X2 Handicap (spread). The functioning is the same as the basic 1X2 Handicap, but only goals scored during the second half time of the match are considered.

1 minute - total from a to b

Predict whether the total number of goal within a time interval of 1 minute is over/under a given line

1 minute - total corners from a to b

Predict whether the total number of corner within a time interval of 1 minute is over/under a given line

1 minute - total bookings from a to b

Predict whether the total number of booking within a time interval of 1 minute is over/under a given line

1 minute - total offsides from a to b

Predict whether the total number of offside within a time interval of 1 minute is over/under a given line

1 minute - total penalties awarded from a to b

Predict whether the total number of the penalty within a time interval of 1 minute is over/under a given line

Multi scores

Predict the score at full time. Own goals count for the team in whose favour they have been scored. Possible options: 1:0, 2:0 or 3:0 0:1, 0:2 or 0:3 4:0, 5:0 or 6:0 0:4, 0:5 or 0:6 2:1, 3:1 or 4:1 1:2, 1:3 or 1:4 3:2, 4:2, 4:3 or 5:1 2:3, 2:4,3:4 or 1:5 Other Home wins-bet wins if the match ends with Home wins at full time with a score that is not listed among the other options Other Away wins-bet wins if the match ends with Away wins at full time with a score that is not listed among the other options

Booking 1X2

Predict which team is given more bookings at full time. Yellow card = 1 booking; red card = 2 bookings. Possible options: 1 Home is given more bookings X both teams are given the same number of bookings *2 Away is given more bookings

Total booking points

Predict whether the total booking points at full time is over/under a given line. A yellow card earns 10 points and a red card earns 25 points. whether a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points

Booking point range

Predict the range of total booking points at full time. A yellow card earns 10 points and a red card earns 25 points. whether a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points

**Basketball**

Head to Head (HH).

Winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

1X2 Basket

The result of the match after regular time only.

1X2 1st Quarter.

The outcome of the first quarter of the match. There are 3 possible outcomes: 1 (considering only the points scored during the 1st Quarter the home team wins), X (considering only the points scored during the 1st Quarter the two teams draw), 2 (considering only the points scored during the 1st Quarter the away team wins). Interruptions taking place during later stages of the match do not influence this bet typology, even if as a consequence of such interruption the match is repeated.

1X2 1st Half.

The outcome of the first half of the match. There are 3 possible outcomes: 1 (considering only the points scored during the 1st Half the home team wins), X (considering only the points scored during the 1st Half the two teams draw), 2 (considering only the points scored during the 1st Half the away team wins). Interruptions taking place during later stages of the match do not influence this bet typology, even if as a consequence of such interruption the match is repeated.

Heads-Up with Handicap (spread).

The handicap is given to the favourite team. If you bet on the stronger team, it will need to perform better than the handicap for you to win your bet (the handicap will be preceded by the sign “-“and on the website). The handicap will, in fact, be subtracted from its final score. Extra time is taken into consideration.

1st Quarter Heads-Up with Handicap (spread).

The functioning is the same as the basic Heads-Up with Handicap, but only points scored during the first Quarter are considered. Interruptions taking place during later stages of the match do not influence this bet typology, even if as a consequence of such interruption the match is repeated.

1st Half Heads-Up with Handicap (spread).

The functioning is the same as the basic Heads-Up with Handicap, but only points scored during the first Half are considered. Interruptions taking place during later stages of the match do not influence this bet typology, even if as a consequence of such interruption the match is repeated.

Over/Under (spread).

If the total number of points scored during the regular time will be over or under the spread indicated.

1st Quarter Over/Under (spread).

If the total number of points scored during the first Quarter will be over or under the spread indicated. Interruptions taking place during later stages of the match do not influence this bet typology, even if as a consequence of such interruption the match is repeated.

1st Half Over/Under (spread).

If the total number of points scored during the first Half will be over or under the spread indicated. Interruptions taking place during later stages of the match do not influence this bet typology, even if as a consequence of such interruption the match is repeated.

Odd/Even.

If the number points scored during the match is going to be odd or even.

Winning Margin.

Which is the point margin between the two teams?

Winning Margin Home.

By which point margin the home team will win the game.

Winning Margin Away.

By which point margin the away team will win the game.

To Score 1st Point.

Which team will score the first basket of the match?

To Score Last Point.

Which team will score the last basket of the match?

Overtime (Yes/No).

Whether extra time will be played or not. There are two selections to choose from; YES – there will be an overtime or NO – there won’t be an overtime in the match. In case the match is not played or suspended, all bets will be voided.

Tennis

Head to Head (HH).

The winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins).

Head to Head (HH) 1st Set.

The winner of the 1st Set. There are 2 possible outcomes: 1 HH (the first player wins the 1st Set), 2 HH (the second player wins the 1st Set).

Head to Head (HH) 2nd Set.

The winner of the 2nd Set. There are 2 possible outcomes: 1 HH (the first player wins the 2nd Set), 2 HH (the second player wins the 2nd Set).

Set Betting.

The correct score of the match in terms of sets won by each player.

Over/Under Games (spread).

If the total number of games played in the match will be over or under the spread indicated. A tiebreak is regarded as a game.

Handicap Games (spread).

The winner of the match adding or subtracting the indicated spread to the result of the match. The handicap, if positive or negative is always associated with the first player.

Odd/Even Games.

If the number of games played during the match is going to be odd or even.

Handicap Set

The winner of the match adding or subtracting the indicated spread to the result of the match.

Example: If you bet on"(H.-2.5) Home" the bet will be winning if the first player wins with a margin of victory of at least 3 sets.

Match result + Over/Under Games Combo

The combined result of which player will win the match and whether the amount of games played in the match is over or under the given number.

Score 1st Set

The exact correct score of the 1st set in the match

Over/Under 1st Set

Whether the number of games played in the 1st set in the match will be over or under the quoted number

1st Set + Match Winner Combo

Which player will win the 1st set and the match combined.

Number of Sets Played.

The total number of sets played by the two players.

Sets won player 1.

The total number of sets won by the first player.

Sets won player 2.

The total number of sets won by the second player.

**Rugby**

1X2.

The outcome of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Head to Head (HH).

The winner of the match considering also possible overtimes. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Heads-Up with Handicap (spread).

The handicap is given to the favourite team. If you bet on the stronger team, it will need to perform better than the handicap for you to win your bet (the handicap will be preceded by the sign “-“and on the website). The handicap will, in fact, be subtracted from its final score. Extra time is taken into consideration.

Odd/Even.

If the number points scored during the match is going to be odd or even.

1X2 1st Half.

The outcome of the first half of the match. There are 3 possible outcomes: 1 (considering only the points scored during the 1st Half the home team wins), X (considering only the points scored during the 1st Half the two teams draw), 2 (considering only the points scored during the 1st Half the away team wins).

Over/Under (spread).

If the total number of points scored during the regular time will be over or under the spread indicated.

**Cricket**

1X2

Predict the match result at full time. Possible options:* Home win(1)*draw(X)*Away win(2)

Double chance

A Double Chance bet allows you to cover two of the three Possible outcomes in the match with one bet. Possible options: *1 or X(Home wins or draw) *1 or 2 (Home wins or Away wins) * 2 or draw ( Away wins or draw)

Draw no bet

Predict the match result at full time. If the teams draw, the selection will be voided. Possible options: *Home wins *Away wins

Winner (incl. super over)

Predict the match result at full time(including super over). Possible options:* Home win(1)*Away win(2)

Will there be a tie

Predict whether there will be a tie at full time. Possible options: *Yes (there will be a tie) *No (there will not be a tie)

Xth innings - competitor1 run range

Predict the home run range at Xth innings.

Xth innings - competitor2 run range

Predict the away run range at Xth innings.

Xth innings - Home total at xth dismissal

Predict whether home total runs at xth dismissal of Xth innings is over/under a given line.

Xth innings - Away total at xth dismissal

Predict whether away total runs at xth dismissal of Xth innings is over/under a given line.

Xth innings overs 0 to x - 1x2

Predict the match result at 0-xth overs of Xth innings.

Xth innings overs 0 to x - Home total

Predict whether home total runs at 0-xth overs of Xth innings is over/under a given line.

Xth innings overs 0 to x - Away total

Predict whether away total runs at 0-xth overs of Xth innings is over/under a given line.

Xth innings overs 0 to x - competitor1 run range

Predict the home run range at 0-x overs of Xth innings.

Xth innings overs 0 to x - competitor2 run range

Predict the away run range at 0-x overs of Xth innings.

Xth innings over x - Home total

Predict whether home total runs at Xth innings over x is over/under a given line.

Xth innings over x - Away total

Predict whether away total runs at Xth innings over x is over/under a given line.

Xth innings over x - Home odd/even

Predict whether home runs at Xth innings over x is odd/even.

Xth innings over x - Away odd/even

Predict whether away runs at Xth innings over x is odd/even.

Xth innings over x - xth delivery Home total

Predict whether home total runs at xth delivery of Xth innings is over/under a given line.

Xth innings over x - xth delivery Away total

Predict whether away total runs at xth delivery of Xth innings is over/under a given line.

Xth innings - Home total

Predict whether home total runs at Xth innings is over/under a given line.

Xth innings - Away total

Predict whether away total runs at Xth innings is over/under a given line.

Xth innings - player total

Predict whether the player total runs at Xth innings is over/under a given line.

Total fours

Predict whether Total fours is over/under a given line.

Total sixes

Predict whether Total sixes is over/under a given line.

Xth innings over x - Home dismissal

Predict whether home dismissal at Xth innings over x is over/under a given line.

Xth innings over x - Away dismissal

Predict whether away dismissal at Xth innings over x is over/under a given line.

Xth innings - player total fours

Predict whether player total fours at Xth innings is over/under a given line.

Xth innings - player total sixes

Predict whether player total sixes at Xth innings is over/under a given line.

Xth innings over x - 1x2

Predict the 1X2 result of Xth innings over x.

Team with the highest score at xth dismissal

Predict which team has the highest score at xth dismissal.

Most fours

Predict which team has the most fours at full time.

Most Sixes

Predict which team has the most sixes at full time.

Xth innings - Home total dismissals

Predict whether home total dismissals at Xth innings is over/under a given line.

Xth innings - Away total dismissals

Predict whether away total dismissals at Xth innings is over/under a given line.

Xth innings - player dismissal method

Predict player dismissal method at Xth innings. Possible options: *fielder catch *bowled *keeper catch *lbw *runout *stumped *other

Xth innings over x - Home boundary

Predict whether home team scores fours or sixes at Xth innings over x.

Xth innings over x - Away boundary

Predict whether away team scores fours or sixes at Xth innings over x.

Total run outs

Predict whether total runs out at full time is over/under a given line.

Total extras

Predict whether total extras at full time is over/under a given line. 'extras' are runs which are not scored by the batters (including no-balls, wides, byes and leg-byes)

Xth innings - xth partnership 1x2

Predict which player in the partnership score more runs at Xth innings. The partnership and consequently the players within the outcomes refer to the two current batters. The winning outcome is reflecting the batter who scores more runs in the affected innings. Possible options: *player 1 (player 1 scores more runs) *draw (both players score same runs) *player (player 2 scores more runs)

Xth innings - xth batter out

Predict which player will be dismissed first in a partnership. The partnership refers to the two current batters.

Xth innings - Home total fours

Predict whether home total fours at Xth innings is over/under a given line.

Xth innings - Away total fours

Predict whether away total fours at Xth innings is over/under a given line.

Xth innings - Home total sixes

Predict whether home total sixes at Xth innings is over/under a given line.

Xth innings - Away total sixes

Predict whether away total sixes at Xth innings is over/under a given line.

Xth innings - player to score x

Predict whether a player will score up to x runs. Possible options: *Yes (player will score no less than x runs) *No (player will score less than x runs)

Xth innings overs 0 to x - Home total dismissals

Predict whether home total dismissals at Xth innings overs 0 to x is over/under a given line.

Xth innings overs 0 to x - Away total dismissals

Predict whether away total dismissals at Xth innings overs 0 to x is over/under a given line.

Xth day session x - total

Predict whether total runs on Xth day session x is over/under a given line.

Xth innings - Home total extras

Predict whether home total extras at Xth innings is over/under a given line. 'Extras' are runs which are not scored by the batters (including no-balls, wides, byes and leg-byes).

Xth innings - Away total extras

Predict whether away total extras at Xth innings is over/under a given line. 'Extras' are runs which are not scored by the batters (including no-balls, wides, byes and leg-byes).

Xth innings - Home total run outs

Predict whether home total run outs at Xth innings is over/under a given line.

Xth innings - Away total run out

Predict whether away total run outs at Xth innings is over/under a given line.

Xth innings - Home total in the highest scoring over

Predict whether home total runs in the highest scoring over at Xth innings is over/under a given line.

Xth innings - Away total in the highest scoring over

Predict whether away total runs in the highest scoring over at Xth innings is over/under a given line.

Xth innings - Home exact runs

Predict home exact runs at Xth innings. Possible options: *below x *x *x+1 *x+2 *x+3 *x+4 *more than x+4

Xth innings - Away exact runs

Predict away exact runs at Xth innings. Possible options: *below x *x *x+1 *x+2 *x+3 *x+4 *more than x+4

Xth innings - Home top batter

Predict home top batter at Xth innings.

Xth innings - Away top batter

Predict away top batter at Xth innings.

Xth innings - Home top bowler

Predict home top bowler at Xth innings.

Xth innings - Away top bowler

Predict away top bowler at Xth innings.

Xth innings - Home last player standing

Predict which home batter survives the last ball at Xth innings. Please note: If the innings is finished with less than 10 dismissals for home team, the "last man standing" will be the batter who faced the last delivery.

Xth innings - Away last player standing

Predict which away batter survives the last ball at Xth innings. Please note: If the innings is finished with less than 10 dismissals for away team, the "last man standing" will be the batter who faced the last delivery.

Most extras

Predict which team scores the most extras at full time. “Extras” are runs which are not scored by the batters (including no-balls, wides, byes and leg-byes).

Most run outs

Predict which team scores more run outs at full time. Possible options: *Home *Draw *Away

Total in the highest scoring over

Predict whether total score at the highest scoring over is over/under a given line.

Top batter

Predict who is the top batter at full time.

Top bowler

Predict who is the top bowler at full time.

Player of the match

Predict who is the player of the match.

Batter head2head (1x2)

Predict who scores more player performance points between player 1 and player 2. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping.

Bowler head2head (1x2)

Predict who scores more player performance points between player 1 and player 2. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping.

All-rounder head2head (1x2)

Predict who scores more player performance points between player 1 and player 2. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping.

Keeper head2head (1x2)

Xth innings - Home odd/even

Predict whether home total runs at Xth innings is odd/even.

Xth innings - Away odd/even

Predict whether away total runs at Xth innings is odd/even.

Xth innings - Home to finish with a boundary

Predict whether home finishes Xth innings with a boundary.

Xth innings - Away to finish with a boundary

Predict whether away finish Xth innings with a boundary.

Which team wins the coin toss

Predict which team wins the coin toss.

Total ducks

Predict whether the total number of ducks is over/under a given line. The market is referring to the number of players, who score 0 runs in their innings.

Total wides

Predict whether a total number of wides is over/under a given line.

Total dismissals

Predict whether runs at Total dismissals over/under a given line.

Team with top batter

Predict which team the top batter belong to.

Team with top bowler

Predict which team the top bowler belong to.

Xth innings - any player to score x

Predict whether there is a player scoring up to x at Xth innings.

Any player to score x

Predict whether there is a player scoring up to x at full time.

Top batter total

Predict whether total runs scored by top batter is over/under a given line.

Rabbit total

Predict whether the number of runs scored by 11th batter in the combined innings is over/under a given line.

Xth innings - Home total wides

Predict whether home total wides at Xth innings is over/under a given line.

Xth innings - Away total wides

Predict whether away total wides at Xth innings is over/under a given line.

Xth innings - Home total ducks

Predict whether the home total number of players who score 0 runs at Xth innings is over/under a given line. The market is referring to the number of players, who score 0 runs in their innings.

Xth innings - Away total ducks

Predict whether the away total number of players who score 0 runs at Xth innings is over/under a given line. The market is referring to the number of players, who score 0 runs in their innings.

Player total dismissals

Predict whether Player total dismissals is over/under a given line.

Player total player performance

Predict whether the total player performance over/under a given line. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping.

Which team wins the coin toss and the match

Predict which team wins both the coin toss and the match. Possible options: *home team *neither *away team

Xth innings - 1x2

Predict the 1X2 result of Xth innings. This market is offered only for Test matches and First-Class matches.

Most keeper catches

Predict which team have the most keeper catches. Possible options: *home *draw *away

Most catches

Predict which team have the most catches. Possible options: *home *draw *away

Most stumpings

Predict which team have the most stumpings. Possible options: *home *draw *away

Batter head2head (handicap)

Predict who scores more player performance points between player 1 and player 2 while taking handicap into consideration. Player performance is a score calculated over both the batting and bowling innings for a player, depending on all aspects of the game. A player scores 1 point for each run he scores, 20 for a wicket, 10 for a catch, and 25 for a stumping.

Xth innings - xth dismissal method (extended)

Predict the method of xth dismissal at Xth innings. Possible options: *fielder catch *bowled *Keeper catch *lbw *run out *stumped *other

Xth innings - Home xth dismissal method (extended)

Predict the method of home xth dismissal at Xth innings. Possible options: *fielder catch *bowled *Keeper catch *lbw *run out *stumped *other

Xth innings - Away xth dismissal method (extended)

Predict the method of away xth dismissal at Xth innings. Possible options: *fielder catch *bowled *Keeper catch *lbw *run out *stumped *other

**Handball**

1X2

What will the result be at full time.

1st half-1X2

What will the result be at first half time.

Total goals

Predict whether the total number of goal at full time is over /under a given line.

Home total goals

Predict whether the total number of goals scored by competitor 1 at full time is over /under a given line.

Away total goals

Predict whether the total number of goals scored by competitor 2 at full time is over /under a given line.

Handicap

You have to predict the final result of the match while taking into consideration the handicap in brackets. For example (0:1.5) indicates that the AWAY team has 1.5 goal advantage, as for (1.5:0) indicates that the HOME team has 1.5 goal advantage.

Odd/Even

Predict whether the total number of goals in the match would be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

1st-odd/even

Predict whether the total number of goals at 1st half time would be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

Double chance

A double chance bet allows you to cover two of the three possible outcomes in the match with one bet. Possible options: *1 or X(competitor 1 wins or draw) *1 or 2 (competitor 1 wins or competitor 2 wins) * 2 or draw ( competitor 2 wins or draw).

Draw no bet

Predict the match result at full time. If the teams draw, the selection will be voided. Possible options: *competitor 1 wins *competitor 2 wins

Halftime/Fulltime

Predict the result of a match both at the 1st half time and full time. Possible options: *competitor 1/competitor 1 *competitor 1/draw *competitor 1/competitor 2 *draw/competitor 1 *draw/draw *draw/competitor 2 *competitor 2/competitor 1 *competitor 2/draw *competitor 2/competitor 2.

Highest score half

Predict which half of the match will provide the highest number of goals. If both halves have the same number of goals, the result will be equal.

Home highest score half

Predict at which half of the match competitor 1 will provide the highest number of goals. If both halves have the same number of goals, the result will be equal.

Away highest score half

Predict at which half of the match competitor 2 will provide the highest number of goals. If both halves have the same number of goals, the result will be equal.

Xth goal

Predict which team will score the Xth goal.

Winner in over time & penalty

Predict which team will be the winner (including overtime and penalty)

Goal range

Predict the goal range of the match at full time.

**Ice Hockey**

1x2

What will the result be at full time

Xth period 1X2

Predict the 1X2 result of Xth period.

Total goals

Predict whether the total number of goals scored at full time is over /under a given line.

Xth period total goals

Predict whether the total number of goal scored at Xth period is over /under a given line.

Handicap

You have to predict the final result of the match while taking into consideration the handicap in brackets. For example (0:1.5) indicates that the AWAY team has 1.5 goal advantage, as for (1.5:0) indicates that the HOME team has 1.5 goal advantage.

Double chance

A double chance bet allows you to cover two of the three Possible outcomes in the match with one bet. Possible options: *1 or X(competitor 1 wins or draw) *1 or 2 (competitor 1 wins or competitor 2 wins) * 2 or draw ( competitor 2 wins or draw)

Draw no bet

Predict the match result at full time. If the teams draw, the selection will be voided. Possible options: *competitor 1 wins *competitor 2 wins

Odd/Even

Predict whether the total number of goals in the match would be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

Highest score period

Predict which period of the match will provide the most score. Possible options: *1st *2nd *3td *equal

Xth goal

Predict which team will score the Xth goal.

Xth period Xth goal

Predict which team will score the Xth goal at Xth period time.

Xth period odd/even

Predict whether the total number of goals at the Xth period would be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

**Volleyball**

Winner

Predict which team will win at full time.

Correct set score

Predict the correct set score at full time.

Total points

Predict whether the total number of points scored at full time is over /under a given line.

Exact set

Predict the exact number of sets at full time.

Xth set winner

Predict which team will win at Xth set.

Xth set total points

Predict whether the total number of point scored at Xth set is over /under a given line.

Xth set odd/even

Predict whether the total number of points at Xth set would be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

Xth set xth points

Predict which team will score the Xth point at Xth set time.

X-set race to x points

Predict which team will race to a given line of points at Xth set.

Beach Volley

Winner

Predict which team will win at full time.

Correct set score

Predict the correct set score at full time.

Total points

Predict whether the total number of points scored at full time is over /under a given line.

Exact set

Predict the exact number of sets at full time.

Xth set winner

Predict which team will win at Xth set.

Xth set total points

Predict whether the total number of point scored at Xth set is over /under a given line.

Xth set odd/even

Predict whether the total number of points at Xth set would be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

Xth set xth point

Predict which team will score the Xth point at Xth set time.

X-set race to x points

Predict which team will race to a given line of points at Xth set.

**Darts**

1X2

Predict the result at full time.

Winner

Predict which person/team will be the winner.

Xth set winner

Predict which person/team will be the winner at Xth set.

Total sets

Predict whether the total number of sets is over/under a given line.

Odd/even sets

Predict whether the total number of sets would be odd (1,3,5,7,9...) or even (0,2,4,6,8...).

Xth set-which player wins the rest

Predict which player will win the rest of Xth set.

### 3. Virtuals+

Virtuals is an instant virtuals game that allows you to place real-money bets on computer-generated sports matches. Whilst the matches are randomly generated, artificial intelligence is used to make the strengths of the virtual teams be very close to that of real-world teams, so the odds should be similar to a normal, real-sports match

### 4. Spin & Win+

One of the simplest and most exciting games, make your selection of x2, x4, x5, x8, x15, place your stake/bet amount and if the wheel stops on your selection your possible winnings will be stake/bet multiplied by your selection, or you could possibly earn free spins. Example: choose x15 stake/bet 100 = possible payout 1500